The following roadmap represents the direction the project will be building towards over the next few releases. v0.8 2018 Early Access The first stable build that offers a preview of how PV8 will work. v0.9 2019 Beta Finalize all tools, APIs, and features heading into a stable 1.x release. v1.0 2020 Stable Build All features and tools are locked.Dont just make games, design your systems specs to match actual hardware, or create something new.Its perfect for Latest Build All Releases Thousands of developers support, contribute, and make games with Pixel Vision 8.
Come join our growing community. K Members Subscribe 4.3k Twitter Follow 760 Discord Join 640 Github Star Share your games with others Pixel Vision 8 has built in tools to quickly help you not only create games from scratch but share them with others on Windows, Mac, and Linux. Create Code games in Lua or C. Play Run games inside of PV8. Share Export games as PV8 disks. Tools for making 8-bit games Wanting to make games that look and feel like they were from the 80s doesnt mean you have to use tools from that era Enjoy a rich user interface that merges the modern luxuries of todays computers with the nostalgia of 1985. Pixel Game Maker Plugins Code Your NextCode Fonts Data Music Sounds Sprites Tilemap Built-in Text Edtior If youre looking to edit a text file or code your next game, the built-in Text Editor is ready to go. Use this tool with txt, json, Lua, and C files complete with line numbers and syntax highlighting. Make Custom Fonts With the built-in Font editor, you can customize the existing font or make your own. Set The Limitations Pixel Vision 8 is the only Fantasy Console that lets you fully configure every hardware limitations aspect. You can use this power to make games for classic 8-bit consoles or create your own. Pixel Game Maker Plugins Generator Introducing ThePowerful Music Generator Introducing the first fully configurable chiptune music generator. Dont know how to make songs for your game Let Pixel Vision 8s Music Tool help get you started with the press of a button. Random Sound Generator Pick from over a dozen different sound effect templates and let Pixel Vision 8s Sound Tool do the rest. You have full access to each sound effects properties to tweak it exactly how you want for more advanced users. Working with sprites The Sprite Editor Tool allows you to preview and edit sprites in memory. This tool is critical to see all of the sprites that are imported into the game and verifying that they are displayed correctly. Design Your World The custom Tilemap Tool allows you to layout your level and work with the collision map. Define what tiles are solid, create invisible spawn points, and set tiles that hurt the player. One workspace, infinite workflows You are not limited to Pixel Vision 8s built-in tools. Since PV8s Workspace drive lives in your computers Documents folder, you can create a workflow based on how you want to make games. Pixel Game Maker Plugins Full Desktop ExperienceNo command line Full desktop experience Youll be right at home with an easy to use icon-based file system made up of a desktop, windows, and full drag and drop support. Pixel Vision OS also includes built-in tools like a text editor, image previewer, and settings manager to make working with game projects easier. Custom 8-bit OS Full keyboard and mouse support Built-in tools Unique workflow Use external editors You can use Pixel Vision OS or your computers file system to create folders, add PV8 games or create files in the Workspace folder. Any changes you make on your computer will show up in Pixel Vision OSs Workspace drive. Visual Studio Code and Atom plugins Aseprie, Photoshop, and more Save Tiled json files Pixel Vision 8 Roadmap Development on Pixel Vision 8 is a combination of a small core team and help from the community. The following roadmap represents the direction the project will be building towards over the next few releases. Early Access The first stable build that offers a preview of how PV8 will work. Beta Finalize all tools, APIs, and features heading into a stable 1.x release.
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